- #SCENE CITY BLENDER DOWNLOAD HOW TO#
- #SCENE CITY BLENDER DOWNLOAD PROFESSIONAL#
- #SCENE CITY BLENDER DOWNLOAD DOWNLOAD#
- #SCENE CITY BLENDER DOWNLOAD FREE#
The tabletop is basically a cube, which is unwrapped with the cube projection method, and shaded with just a set of free wood textures from Poly Haven. Since I have already mentioned above how I textured my room, and most of the furniture were assets (which means they have already been textured), I will share how I textured my IKEA desk. That’s why I also modeled most of the furniture in the scene, such as the IKEA desk, wireless mouse, and laptops.
#SCENE CITY BLENDER DOWNLOAD HOW TO#
My rule, however, is only to use assets once I know how to create them from scratch. I used assets from the BlenderKit add-on. I wanted to make my scene more natural, like someone actually lived in it, not a CG scene. The second step was also the most time-consuming one: adding furniture, decorating the room. That’s why sometimes I can feel one photo is better than the other without pointing out why.Īfter giving my wall the texture it deserved, this was how my room looked.
Maybe I didn’t pay attention to these bumps, but such small details will trick our unconscious mind that this looks 10 times more realistic. There are a lot of small bumps when I take a really close look at the wall. When texturing walls, I used to think, The wall is flat, just throw a plank principled BSDF in and I’m good to go. I also added some imperfections to the floor, which made the scene much more realistic.
#SCENE CITY BLENDER DOWNLOAD DOWNLOAD#
All I needed to do was find a suitable texture, then click download and export the texture immediately went into my scene. I tried out a couple of HDRIs from Poly Haven to see what lighting suited my scene.įor the floor and wall materials, I used the Quixel Bridge add-on. One small but very important detail that I see many beginners are missing when making a room scene is the skirtboard or baseboard, which gives much more realism to the scene (I also bevel the skirtboard, I try my best not to leave any sharp angles in my scene).Īt this stage, I moved on to texturing the wall and the floor, adding some lighting, to establish an overall look for my scene. My tips for beveling are: use the angle limit method with angles greater than 30 degrees, check “harden normals”, and auto smooth with the same angle as the limit method angle. Next, I added a bevel modifier, because it wouldn’t be realistic if the wall edges were razor-sharp (who would dare living in that room, though). I didn’t use any specific measuring method to create the room, just extruded a 5x5 meter plane, cut out the door and the windows, then extruded the door and the window to give my room a bit of thickness, and separate the floor from the wall. I also chose a particular setup to establish my scene’s color palette.Īfter opening Blender, I immediately deleted the default cube (one of my habits). I found Unsplash really useful, with tons of high-quality photos. With that idea, I started gathering references. They can be pricey and not easy to achieve in real life, but definitely can be done (and for free) in 3D, so I asked myself, why not just design a dream setup for my messy room? This sort of setup increases productivity and is suitable for home, office, and gaming. I really love a tidy, well-organized, modern-looking setup. My goal was to make an archviz scene but mixed with an organic style, making the scene look like someone just stood there and took a photo of the room. Therefore I decided to make one following their tips and tricks.
#SCENE CITY BLENDER DOWNLOAD PROFESSIONAL#
By researching, I have found that iMeshh is one of the best archviz YouTube channels for Blender, with many tutorial videos on how to make a professional room scene. I think that architectural visualization is an essential skill for anyone who is learning 3D.
I hope one day I will become a true 3D artist. Blender is not just a software, but a part of my lifestyle. Thanks to the Blender community, I can learn 3D any time, anywhere, by following tutorial videos on YouTube, or learning through paid courses. Despite my career path, I found myself interested in 3D stuff during my second college year, and that’s when I found Blender.įor the past two years, I have enjoyed every process, from moving each vertex, to texturing and lighting a scene. My name is Minh Phạm, I’m 22 years old, a 3D hobbyist, and a graduate student from Ho Chi Minh City University of Law, Viet Nam.